← bugni.cc
Experience Designer · Connector · Maker

Jen Ni Chang 張貞妮

a.k.a. Jenny · Bugni

設計體驗 · 把人事物兜起來 · 動手做出來

Designing experiences · Connecting people · Making things

Trial and Error.

📍 New Taipei, Taiwan · sunnieqqqq17@gmail.com · Instagram · Threads
Jen Ni Chang
About

社會工作出身,做過育幼院生活輔導、遊戲互動設計,也帶過活動與工作坊。擅長從人的需求出發,把抽象的概念變成能參與、能理解、能實際使用的體驗;也持續把 AI 放進真實工作,把想法推進到可以用的成果。

Trained in social work, I have worked as a residential youth counselor and a game and interaction designer, and I have led events and workshops. I start from what people need and turn abstract ideas into experiences they can join, understand and actually use — and I keep bringing AI into real work to push ideas into things that function.

01 — EXPERIENCE

🧭 設計體驗🧭 Designing experiences

怎麼讓一個人更容易走進陌生的環境、願意參與,並在群體裡找到自己的位置?歡迎活動、課程、遊戲、投稿頁,都是在回答這個問題。

How do you make it easier for someone to enter an unfamiliar place, want to take part, and find where they belong? Welcome events, classes, games and submission pages are all answers to that question.

02 — CONNECT

🤝 把人事物兜起來🤝 Connecting people

喜歡把適合的人、事、物兜在一起,很像社工做資源轉介:讀懂每個人,找到對的位置,然後看著合作真的發生。

I love bringing the right people, tasks and resources together — much like a social worker making referrals: reading each person, finding the right fit, then watching the collaboration actually happen.

03 — MAKE

🛠 動手做出來🛠 Making things

想到就動手試。木頭、畫筆、聲音、AI 都是材料,重點是把想法做到別人真的可以用、可以拿在手上。

When I have an idea, I try it. Wood, paint, sound and AI are all materials — the point is to take an idea far enough that someone can actually use it or hold it.

Selected Work
體驗設計 · 2026EXPERIENCE · 2026

留聲機投稿頁The Gramophone — voice submission page

《去你的心室》第二季的故事型聲音投稿入口。用留聲機視覺、固定句式、化名、錄音/上傳與音色預覽,把「聽眾想說話」變成一段具體的互動流程;同時定義聲音使用同意、回饋狀態與手機使用需求。與 AI 協作製作並迭代的可操作原型。

A story-driven voice submission page for season two of our podcast. A gramophone interface, a fixed sentence frame, pen names, record/upload and voice-tone preview turn "a listener who wants to speak" into a concrete flow, along with consent for voice use, feedback states and mobile needs. A working prototype built and iterated with AI.

共同主持 · 企劃 · 2026CO-HOST · PLANNING · 2026

《去你的心室》Podcast"去你的心室" Podcast

與營養師 Gillian 共同企劃、主持與製作,第一季 10 集錄製完成。用 Notion 管理主題與製作資料,結合 AI 整理大綱、Show Notes 與逐字稿。

Co-planned, co-hosted and co-produced with dietitian Gillian; all 10 episodes of season one are recorded. Topics and production materials are managed in Notion, with AI helping on outlines, show notes and transcripts.

↗ Spotify
專案協調 · 訪談 · 2026COORDINATION · INTERVIEW · 2026

歌手現場執行經紀 & Band LeaderLive-show manager & band leader for a singer

從眾多樂手候選人,一一對角色、風格,談定檔期和預算、專案執行企劃及統合;安排 3 次排練,並共同進行藝術家深度訪談。

From a wide pool of musicians: matching each on role and style, settling schedules and budgets, then planning and pulling the whole project together. Scheduled 3 rehearsals and co-led an in-depth artist interview.

產品規劃 · 2026PRODUCT PLANNING · 2026

PetSOS 寵物緊急互助網PetSOS — pet emergency mutual aid

飼主臨時需要有人陪同就醫或幫忙搬運時,能不能在幾分鐘內找到附近願意幫忙的人?從這個問題出發,規劃媒合流程與位置隱私(平時不追蹤、只顯示區域與距離)。目前是產品規格與可點擊原型。

When an owner suddenly needs a second person to get a pet to the vet, can they find a willing helper nearby within minutes? Starting from that question, I planned the matching flow and location privacy (no tracking by default; only area and distance shown). Currently a product spec and clickable prototype.

遊戲與互動設計 · 2023–2026GAME & INTERACTION · 2023–2026

遊戲互動體驗Interactive game experiences

3 個主題專案:Azuki BEANZ、坎城影展(閩南語教學)、艾肯元宇宙空間。從 3D 場景做到玩法與互動邏輯,並整理虛擬展的使用者訪談,把回饋轉成優化方向。

Three themed projects: Azuki BEANZ, Cannes Film Festival (Taiwanese Hokkien learning) and the Eyecon metaverse space. I went from 3D scenes to gameplay and interaction logic, and organized user interviews from a virtual exhibition into directions for improvement.

活動總召 · 2025EVENT LEAD · 2025

艾肯娛樂公司尾牙Eyecon year-end party

擔任尾牙總召與音樂總監:統籌音樂與演出流程,協調場地方音控,製作活動細流與 cue 表,執行彩排與設備確認。

Event lead and music director: ran the music and show flow, coordinated with the venue's sound crew, produced the rundown and cue sheet, and ran rehearsals and equipment checks.

活動與課程設計 · 2019–2022EVENTS & CLASSES · 2019–2022

光音育幼院:歡迎活動與聲響工作坊Kouin children's home: welcome events & sound workshop

為新住民規劃歡迎活動,用自我介紹、同儕表演與歡迎卡片支持新成員融入;設計並帶領暑期「聲響創作與抒發」課程,還帶著同事一起錄了院歌〈光音小鎮〉。

Planned welcome events for newly arrived residents — self-introductions, peer performances and welcome cards — to help them settle in; designed and led a summer class on sound-making and expression; and recorded the home's anthem together with colleagues.

手作品牌HANDMADE BRAND

BUGNI 蟲泥

自己的手作品牌:客製手繪木質 pick、原木 pick 與吉他防刮板,親手製作,在 Pinkoi 設計館販售。

My own handmade brand: custom hand-painted wooden guitar picks, plain wood picks and pickguards, made by hand and sold on Pinkoi.

↗ Pinkoi 設計館↗ Pinkoi store
AI 協作工具 · 2026AI-BUILT TOOL · 2026

Mac Finder 字幕工具Finder subtitle tool for Mac

從字幕不同步、重複處理的痛點出發,與 AI 協作打造 macOS 字幕工具:語音轉錄、繁中轉換與既有字幕校時,整合成 Finder 裡的單一入口。我負責需求、使用測試與問題回報,已實際用於訪談與 Podcast 素材。

Starting from the pain of out-of-sync subtitles and repeated manual work, I built a macOS subtitle tool with AI: speech transcription, Traditional Chinese conversion and re-timing of existing subtitles, behind a single entry point in Finder. I owned requirements, hands-on testing and bug reports; it is in real use for interview and podcast material.

聲音與音樂作品另外放在一頁 → bugni.cc/sound

Sound and music work lives on its own page → bugni.cc/sound

Experience
歌手現場執行經紀 & Band LeaderLive-show manager & band leader
歌手專輯與現場演出專案Album and live-show project for a singer
2026/03 — 2026/07
  • 協助釐清音樂製作與現場演出的人員需求,搜尋並篩選 10 位樂手候選人,依角色、音樂風格、可配合時段與預算評估合作適配
  • Helped clarify staffing needs for production and live shows; sourced and screened 10 musician candidates, assessing fit by role, musical style, availability and budget
  • 協調合作協議、費用與錄音室選項,安排 3 次排練,並維護 7 首作品的共用籌備資料、時程與排練準備事項
  • Coordinated agreements, fees and studio options, scheduled 3 rehearsals, and maintained shared prep documents, timelines and rehearsal notes for 7 songs
  • 研究並共同進行藝術家深度訪談,圍繞創作壓力、失敗、職涯認同與情緒表達發展提問,轉製為影音及編輯內容
  • Researched and co-led an in-depth artist interview on creative pressure, failure, career identity and emotional expression, turned into video and editorial content
Digital Artist
艾肯娛樂集團 Eyecon Entertainment
2023/03 — 2026/06
3D 建模師 → 遊戲設計師(主動爭取)→ 音訊與 AI 內容製作
3D modeler → game designer (self-initiated) → audio and AI content production
🧊 3D 建模 & 遊戲設計 — The Sandbox🧊 3D modeling & game design — The Sandbox
  • Voxel 體素平台搭建互動體驗,負責 3D 物件建模與場景設計
  • Built interactive experiences on a voxel platform; 3D asset modeling and scene design
  • 主動接手遊戲玩法設計,獨立架構遊戲邏輯
  • Took on gameplay design on my own initiative and built the game logic independently
  • 完成 3 個主題專案:Azuki BEANZ、坎城影展(閩南語教學)、艾肯元宇宙空間
  • Shipped 3 themed projects: Azuki BEANZ, Cannes Film Festival (Taiwanese Hokkien learning) and the Eyecon metaverse space
🔍 使用者訪談與體驗優化🔍 User interviews & experience improvement
  • 整理虛擬展使用者訪談的觀察與流程,涵蓋背景說明、錄音錄影告知、操作引導、體驗後提問與問卷,將互動豐富度、驚喜感等回饋轉成優化方向
  • Organized observations and the process for user interviews on a virtual exhibition — briefing, recording consent, guided use, post-experience questions and a survey — and turned feedback on interactivity and surprise into directions for improvement
🎉 公司尾牙總召 & 音樂總監(2025)🎉 Year-end party lead & music director (2025)
  • 統籌公司尾牙音樂與演出流程,協調場地方音控、製作活動細流與 cue 表,執行彩排、設備確認、遊戲音樂及頒獎介紹詞準備;亦負責員工慶生活動音樂
  • Ran the music and show flow for the company year-end party: coordinated with the venue's sound crew, produced the rundown and cue sheet, ran rehearsals and equipment checks, and prepared game music and award introductions; also handled music for staff birthday events
🤖 AI 協作與內容製作🤖 AI collaboration & content production
  • 將生成式 AI 應用於企劃大綱、逐字稿、腳本及影音素材整理,支援遊戲、品牌與 AI 影像內容交付
  • Applied generative AI to planning outlines, transcripts, scripts and media organization, supporting delivery of game, brand and AI video content
  • 參與 RUBII 角色及藝術內容製作,結合聲音、人設與敘事
  • Worked on the RUBII character and art content, combining voice, persona and narrative
  • 遊戲配樂、音效與 AI 影片音訊等聲音工作,整理在聲音作品頁
  • Game scores, sound effects and AI video audio are collected on the sound page
Life Counselor 生活輔導老師
財團法人向上基金會 / 光音育幼院
2019/10 — 2022/07
  • 支持兒少的日常生活、情緒表達與人際適應,累積傾聽、界線溝通及團體生活協調經驗
  • Supported children and teens in daily life, emotional expression and getting along with others; built experience in listening, boundary-setting and coordinating group living
  • 規劃新住民歡迎活動,串接自我介紹、同儕表演、主管與社工致詞、歡迎卡片,透過具體流程支持新成員融入
  • Planned welcome events for newly arrived residents — self-introductions, peer performances, words from directors and social workers, welcome cards — a concrete flow to help new members settle in
  • 設計並帶領 2021 年暑期「聲響創作與抒發」課程,以每堂兩小時的取樣、分組探索與作品分享,引導學員使用日常物件、Koala、Playtronica 及 Ableton Live 進行創作
  • Designed and led the 2021 summer class "Sound-making and Expression": two-hour sessions of sampling, group exploration and sharing, guiding participants to create with everyday objects, Koala, Playtronica and Ableton Live
  • 創作院歌〈光音小鎮〉,引導同事共同錄音與演出,把共同生活經驗轉成可留存的組織故事,並製成實體 CD
  • Wrote the home's anthem and guided colleagues to record and perform it together, turning shared daily life into an organizational story that lasts — released as a physical CD
  • 演出規劃與排練:配音剪輯、情境劇指導、一個月排練週期
  • Show planning and rehearsal: voice-over editing, directing skits, one-month rehearsal cycles
  • 多專案並行、跨部門協調、創意活動企劃(理財課、情緒藝術療癒等)
  • Ran multiple projects in parallel, coordinated across departments, and planned creative activities (money-management class, expressive arts for emotions, and more)
Social Media / Woodcraft Assistant 社群小編 / 木工助理
熊肯作文創木工坊
2019
  • 粉專經營與文案攝影(100+ 篇)· 過動兒童木作課教學 · 圍牆彩繪
  • Ran the Facebook page with copy and photography (100+ posts) · taught woodworking classes for children with ADHD · painted the workshop's wall mural
  • 歌曲創作(熊肯作之歌)· 木工機械操作 · 獨立設計完成木製傢俱
  • Wrote the workshop's song · operated woodworking machinery · designed and built wooden furniture on my own
Music Instructor 樂器教師
吉風樂器
~2018 — 2019
  • 教授吉他、烏克麗麗並協助學校音樂社團,依學員狀況調整引導方式;曾將課程轉為共同寫歌,支持學員表達情緒
  • Taught guitar and ukulele and supported school music clubs, adapting my approach to each student; once turned a lesson into writing a song together to help a student express their feelings
Tools

協作與知識管理Collaboration & knowledge management

Notion Obsidian Trello Miro Slack Google Sheets

AI 應用AI

ChatGPT / Gemini AI agent 協作AI agent collaboration 語音轉錄與字幕工作流Transcription & subtitle workflow

互動與內容製作Interaction & content

The Sandbox TouchDesigner p5.js Live2D Procreate Final Cut Pro Ableton Live Git
Open Source & Writing
🇹🇼

台灣聲音地景

從垃圾車的致愛麗絲到布農族八部合音——用耳朵認識台灣。Taiwan.md 開源台灣知識庫貢獻。

From garbage trucks playing Für Elise to Bunun eight-part polyphony — getting to know Taiwan by ear. A contribution to Taiwan.md, the open-source knowledge base about Taiwan.

🏪

便利商店文化

密度世界第一的台灣超商,如何從零售店變成一整個國家的生活作業系統。Taiwan.md 貢獻。

How Taiwan's convenience stores — the densest in the world — went from retail shops to a whole country's operating system for daily life. A Taiwan.md contribution.

Education
2018 畢業Class of 2018

中山醫學大學Chung Shan Medical University

醫學社會暨社會工作學系 · 國際會議與展覽學程

Department of Medical Sociology and Social Work · International Meetings and Exhibitions Program

2017

看見台灣基金會 — 職能培育 (WISE) 計畫iSee Taiwan Foundation — WISE career development program

1000+ 報名者中脫穎而出,入選前 120 位職場新星

Selected as one of 120 participants from 1,000+ applicants